How to analyze your chess games.

You improve from the games you look at afterwards, not the ones you play. Here is a four-step review that uses the engine as a referee instead of a crutch — and turns every loss into a lesson.

3 min readUpdated 5 October 2026
A game worth reviewing MoveStart
01

You learn from the review, not the game.

Playing tells you that something went wrong. Only reviewing tells you what — and whether it was a gap in your opening, a tactic you missed, or a plan you didn't have.

The trouble is that most reviews are either skipped or done badly: open the engine, watch the evaluation bar swing, nod at the best moves, close the tab. The engine was right; you learned nothing. The method below fixes that.

The engine knows the best move. Only you know why you didn't play it.

That is the part of the review only you can do.
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Step one: your own notes, before any engine.

Right after the game, while you still remember, go through it without help and mark the moments that mattered:

  • Where you left your opening preparation, and whether you knew what to do next.
  • The moves where you spent the most time — those are the positions you found hard.
  • What you were thinking at each critical moment: the plan, the threat you feared, the line you calculated.
  • Where you felt the game turn.

This is the step everybody skips, and it's the one that makes the rest useful. When the engine later disagrees with you, you'll know exactly which of your thoughts was wrong.

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Step two: let the engine referee.

Now switch it on. Step through the game and compare each verdict with your notes. Below is a short game with Stockfish's real evaluations — use the arrows, click a move, or click the graph. Where a move goes wrong, the green arrow shows what the engine preferred.

What the names mean

Engines measure each move by how much it changed your chances of winning compared with the best move. A small drop is an inaccuracy, a larger one a mistake, and a drop that usually changes the result is a blunder. Look at the graph. Black's 3…Nd4 hands White an edge, White's greedy 4.Nxe5 gives it straight back, and 5.Nxf7?? decides the game. Two of those three cliffs are captures that "won" material.

04

Step three: find the turning point.

Don't try to fix every inaccuracy. Find the one or two moments where the evaluation swung hardest — the cliffs in the graph — and give those all your attention. For each one, ask:

Question 01

Did I see it at all?

If the engine's move never crossed your mind, it's a pattern problem: train that motif.

Patternfix: puzzles of that motif
Question 02

Did I see it, then reject it?

Then your calculation or evaluation was off. Work out the exact move where your line went wrong.

Calculationfix: harder puzzles, full lines
Question 03

Was I short of time?

Then the fix is in your clock management, not your chess.

Clockfix: spend less in the opening
Question 04

Was I out of my preparation?

Then the fix is a new line in your repertoire.

Openingfix: add one line, drill it
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Step four: turn the lesson into training.

A review that ends with "I should have played Nd5" is half finished. Every turning point should leave something behind that you will practise.

Look for patterns across games

One game is an anecdote; twenty are data. If the same kind of mistake shows up again and again — missed knight forks, a weak back rank, trouble in one opening — that's where your next month of training should go. Reviewing many games at once is exactly what Blind Spots does: it reads your recent games and groups what you missed by pattern.

Questions, answered.

Should I use an engine to analyze my games?

Yes — but second, not first. Go through the game yourself and write down what you were thinking at the key moments. Then use the engine to check your conclusions. Engine-first review shows you moves without teaching you why you missed them.

How long should I spend analyzing a game?

For a rapid or classical game, 15–30 minutes is plenty. For blitz, a two-minute engine pass to find the biggest mistake is usually enough; save deep review for longer games.

What does accuracy mean in game review?

A score built from how much each move changed your winning chances compared with the engine's best. It is useful for comparing games, but a single blunder in a high-accuracy game still loses — look at the turning points, not just the number.

What is the difference between an inaccuracy, a mistake and a blunder?

They are bands of how much a move lowered your chances of winning: an inaccuracy gives a little away, a mistake a lot, and a blunder usually changes the result.

Should I analyze my wins too?

Yes. Wins hide mistakes your opponent didn't punish. A better opponent will.

Every move, named. Every mistake, explained.

Game review runs Stockfish 19 over a whole game and names every move — Brilliant, Great, Best, Book, Inaccuracy, Mistake or Blunder — with an accuracy score for each side.